Thursday, 9 December 2010

Update on filming: sound

In today's lesson, we experimented and edited our video further. In another blog, as a group we will discuss our progress so far, as well as discussing in detail as to what decisions/changes we have made
However, today we edited various shots of our trailer (e.g. making them all the same colour) but also developed further onto our sound; making this the main focus of today's lesson. We targeted the opening sounds of our trailer, which we wanted to record on the Mac's with natural sound. We did this by simply pressing record on our video, and letting the natural surroundings take over. The video below shows this, alongside the shots we have already edited in the early stages for our trailer:

The opening sound correlates with the first shot. This shot shows our protagonist in distress, as emphasized through her torn,bloody clothing and tormented emotions. The slow paced editing also adds to the trauma. We wanted a moaning, distorted sound to correlate this, to represent: the unknown; to introduce the eerie theme of our trailer, as well as possibly illustrate the sound of the point of view persona. However, we felt the sounds featured on the above video were lacking a creepy vibe. Although moans were ideal, they actually highlight another group's talking, which made the tones sound random and inconsistent.
From this, once the other group had left the classroom, we re-recorded on the Mac. This time, instead of only recording the natural surroundings (as this may have only produced a buzzing/static sound) we chose to make varied noises from the objects around us. These included tapping a computer screen, flicking pages from a notebook, hitting the table with our hands, scribbling fast on paper, circling a computer mouse on its side, as well as typing random numbers on a computer keyboard. Through these random diegetic sounds, we produced this opening noise:

We feel that this method was far more successful. We listened to the sounds and heard them as expected, although we then went on the edit this - through slow-pacing - which produced the above slow, moany, almost growling noises. Although not concluded, the sounds are ideal alongside the remainder of our trailer, as well as representing our initial ideas.

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